Business-simulation games have become so popular at B-schools that Harvard Business School's publishing group has begun producing them, even transforming its classic Benihana case study. Three have already been released, with three more to come. Here's a look at how some of them work.
Read the story
In the Benihana Operations Management simulation, students can change the restaurant layout, reduce dining time, and implement advertising and marketing campaigns to maximize profitability.
Read the story
One of Harvard Business Publishing's first games tries to simulate what it's like to run a car-rental agency.
Read the story
This simulation, called Universal Rental Car, challenges users to set pricing based on seasonality, type of customer, and competitive forces.
Read the story
In order to teach leadership and teamwork, Harvard Business Publishing developed a simulation of a group summit of Mount Everest.
Read the story
Each player in Everest takes on a specific role, and the group makes decisions about whether to move on to the next, higher camp based on health, weather, resources, and other factors.
Read the story
A new simulation due out this month will look at managing a complex supply chain to mass-produce root beer.
Read the story
In the Root Beer Game, the player's objective is to minimize total costs and to keep inventories low, but not too low, to avoid shortages and backlogs.
Read the story